$ ∅30 $

$ ∅7 $

pokaż punkty

pokaż linie

R

A = (-2, 1)
B = (16, 5)
E = (22.550137274099775, -0.10547916618598235)
J = (-12, -11)
K = Point(Circle[J, 21])
L: J + Vector[J, K] + 0.428571428571429 * OrthogonalVector[Segment[J, K]]
M: J + 0 * Vector[J, K] + 0.428571428571429 * OrthogonalVector[Segment[J, K]]
wielokąt1, j, k, l, m = Polygon(J, K, L, M)
N = (-7, -6)
O = (4, -13)
f = OrthogonalLine(N, j)
g = OrthogonalLine(N, m)
P = Intersect(g, m)
Q = Intersect(f, j)
e = Circle(N, 2)
h = Segment(P, N)
i = Segment(N, Q)
C = (-8, 5)
c = Circle(C, 4)
D = (-4, 9)
n = Line(C, D)
R = Intersect(c, n, 2)
S = Intersect(c, n, 1)
u = Vector(S, R)
v = Vector(R, S)
T = (3, 5)
p = Circle(T, 0.5)
U = (5, 7)
q = Line(T, U)
V = Intersect(p, q, 1)
W, Z = Intersect(p, q)
A_1 = (5, 7)
r = Vector(A_1, Z)
B_1 = (1, 3)
s = Vector(B_1, V)
a = OrthogonalLine(J, j)
H = Point(a)
d = OrthogonalLine(H, a)
t = Line(K, J)
I = Point(t)
a_1 = OrthogonalLine(I, t)
C_1 = Intersect(g, a_1)
D_1 = Intersect(f, d)
w = Vector(H, D_1)
z = Vector(D_1, H)
u_1 = Vector(I, C_1)
v_1 = Vector(C_1, I)
E_1 = Point(g)
F_1 = Point(t)
G_1 = Point(a)
H_1 = Point(f)
b_1 = Segment(N, H_1)
c_1 = Segment(N, E_1)
d_1 = Segment(J, F_1)
e_1 = Segment(J, G_1)
b = true
F = (11, 4)
G = (24, 4)
f_1 = Line(F, G)
I_1 = Point(f_1)
g_1 = OrthogonalLine(I_1, f_1)
F' = Rotate(F, 90*°, I_1)
h_1 = CircleArc(I_1, F, F')
i_1 = OrthogonalLine(G, f_1)
j_1 = OrthogonalLine(F', i_1)
J_1 = Intersect(i_1, j_1)
K_1 = Intersect(f_1, g_1)
L_1 = Intersect(g_1, j_1)
M_1 = Intersect(i_1, j_1)
N_1 = Intersect(f_1, i_1)
wielokąt2, k_1, n_1, m_1, l_1 = Polygon(K_1, N_1, M_1, L_1)
p_1 = Segment(F, K_1)
q_1, r_1 = AngularBisector(p_1, g_1)
O_1 = Intersect(h_1, q_1)
w_1 = Vector(K_1, O_1)
o = true
s_1 = Segment(U, B_1)
P_1 = (-5, 5)
t_1 = Line(C, P_1)
a_2 = OrthogonalLine(C, t_1)
Q_1 = Point(t_1)
R_1 = Point(a_2)
S_1 = Point(a_2)
b_2 = Segment(Q_1, P_1)
c_2 = Segment(R_1, S_1)
d_2 = OrthogonalLine(N, j)
e_2 = OrthogonalLine(N, k)
T_1 = Point(c_1)
U_1 = Point(e_2)
V_1 = Point(d_2)
W_1 = Point(b_1)
f_2 = Segment(T_1, U_1)
g_2 = Segment(V_1, W_1)
h_2, i_2 = AngularBisector(f_2, g_2)
Z_1 = Intersect(e, i_2, 2)
A_2 = Intersect(e, i_2, 1)
z_1 = Vector(A_2, Z_1)
u_2 = Vector(Z_1, A_2)